How to use my Revit, Max, Maya, Cinema4D and other 3D files with edddison.

The best way is to use Unity3D which works with edddison.

There is the option to import various types of files into Unity. Unity can work with exported file formats such as .fbx or .obj or proprietary 3D application files, such as .max or .blend.

For more information about file formats and advantages or disadvanteges of different formats, check out the Unity documentation.

Unity also offers detailed information about how to import your 3D data directly from most common 3D apps. You can find information and help about the following programs in the Unity documentation:

– Blender

– Lightwave

– Modo

– 3DS Studio Max

– Cinema 4D

– Maya

If your 3D app is not in the list above, don’t worry, you still have the possibilty to import your 3D data in .fbx or any other exchange format.
See here to find a guide for .fbx import.

There is not only lots of information in the Unity documentation, also youtube offers a range of Unity tutorials. Here is a selection, of what we found most useful:

General info about the basic controls and how to import models.

– Import 3DS Studio Max files

– Import Maya files

– Import Cinema4D files

Carina Rumpler / edddison team

Contact us today at inbox@edddison.com

edddison is an authoring tool for non-programmers to create interactive 3D applications. edddison offers a user interface for non-professionals, simplifies the navigation and handling of 3D models.

Unity3D 5.x or higher
Unreal Engine 4.15 or higher
Autodesk Navisworks Simulate and Manage 2015 or higher
Trimble SketchUp Pro and Make 2014 or higher (Desktop Versions)
Tecnomatix Plant Simulation 15.0 or higher

edddison works in a split screen mode, where the interface is separated from the 3D display, making navigation much easier. The usage of a floor plan helps users to avoid getting lost in virtual space.

No. You can present your project using a tablet, touchscreen or use your webcam and printed barcodes.

PC with Windows 10 or 11 + supported 3D software

End user: People who have no idea about to prepare a real-time 3D application. This user group are mainly managers, client, architects, designers, marketers, sales reps and they need tools to capture the attention of colleagues, managers, stakeholders and clients and get them involved in making decisions on the spot.
Professional user: This group has technical background, like developers, engineers, visualization and media designers, 3D artists etc. Persons that usually create 3D files and realtime applications.

Find out more in the edddison Documentation