edddison is out

What is new?

The editor

• New: add Viewpoints. Guide to different locations, with one click

• New: fixed 3D objects are stationary objects now and made a big step forward

• New: moveable 3D objects: each degree of freedom of the input device can be blocked separately

• New: 3D objects: set the object visible or invisible independent of the input device

• New: 3D objects: set whether an object should be a camera target object

• New: choose interaction behavior (marker strategy) at edddison tabletop or/and projection device

• Update: improved project upgrade

• Rename: field of view is zoom now

• Update: increased supported image size of viewer and bounding boxes to Full UHD (8k, 7680 x 4320)

• Media viewer: change image or video directly in the edddison UI

• Media viewer: set background color in viewer settings

• Media viewer: show a close hint after opening a full screen view


• Update: supporting Unreal Engine 4.19

• Unreal Engine Plugin now supports movement and visibility of ‘attached’ StaticMeshActors. Manipulate a group of StaticMeshActors at once

• Update: supporting Unity 2018.2

• Update: Unity plugin: launch edddison with Unity Play button disabled

• Update: plug-in for SketchUp Pro 2018

• Update: plug-in for Autodesk 3ds Max Interactive

• Update: plug-in for Autodesk Navisworks. Works now with Navisworks 2019, 2018, 2017, 2016

• New: set roll and pitch of 3D objects in Navisworks

• New: improved performance of moving 3D objects in Navisworks


• Not all viewer settings were saved

• Printer and controller icon were not shown on start if project was automatically started

• Better handling of projects with unknown plugin types

• The automatic loading of a project with an unsuitable plugin has been disabled

• Markers of moveable objects were initially positioned at left bottom corner of playground

• Better error handling if configured hardware devices (screens) are missing

• Thumbnails in edddison controller were sometimes not displayed

• After creating a new bounding box the old one was still visibly marked

• USB camera handling: improved UI responsiveness

• Remote controller dialogue: shows all available controller URLs now

The controller app

•  New feature Viewpoints. Guide your viewers to different locations, with one click

•  Switch for stationary object

•  Show thumbnail image for viewpoint, moveable and stationary object

Drop 2D and start working in 3D!

The edddison team

Contact us today at inbox@edddison.com

edddison is an authoring tool for non-programmers to create interactive 3D applications. edddison offers a user interface for non-professionals, simplifies the navigation and handling of 3D models.

Unity3D 5.x or higher
Unreal Engine 4.15 or higher
Autodesk Navisworks Simulate and Manage 2015 or higher
Trimble SketchUp Pro and Make 2014 or higher (Desktop Versions)
Tecnomatix Plant Simulation 15.0 or higher

edddison works in a split screen mode, where the interface is separated from the 3D display, making navigation much easier. The usage of a floor plan helps users to avoid getting lost in virtual space.

No. You can present your project using a tablet, touchscreen or use your webcam and printed barcodes.

PC with Windows 10 or 11 + supported 3D software

End user: People who have no idea about to prepare a real-time 3D application. This user group are mainly managers, client, architects, designers, marketers, sales reps and they need tools to capture the attention of colleagues, managers, stakeholders and clients and get them involved in making decisions on the spot.
Professional user: This group has technical background, like developers, engineers, visualization and media designers, 3D artists etc. Persons that usually create 3D files and realtime applications.

Find out more in the edddison Documentation